zeidhan29
KK Master
Without going into too much detail, I'd like to learn more about the post-Unity process for mods, and if you know of any easier ways to prepare an FBX model (or export an OBJ as FBX) that yield better results:
- External tools
- Blender plugins
- Guides
- Or direct converters
For example, when I've exported MMD models to FBX, especially those with armatures, I find it difficult to manually translate the FK bones or simplify the MMD-to-FBX process. It usually takes me an hour with an armature, and that feels like too much time for a single result.
I'd also like to know how to configure accessory textures so they don't appear too dark in the final output within Koikatsu or CharaStudio.
Any way you can share your knowledge would be greatly appreciated.
- External tools
- Blender plugins
- Guides
- Or direct converters
For example, when I've exported MMD models to FBX, especially those with armatures, I find it difficult to manually translate the FK bones or simplify the MMD-to-FBX process. It usually takes me an hour with an armature, and that feels like too much time for a single result.
I'd also like to know how to configure accessory textures so they don't appear too dark in the final output within Koikatsu or CharaStudio.
Any way you can share your knowledge would be greatly appreciated.