T
theenemy333
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I'm experiencing a near identical issue as seen in the following link to a reddit post where switching between certain scenes causes the newly loaded scene to load with a sort of dark tunnel vision effect the scene isn't really visible.
https://www.reddit.com/r/KoikatsuParty/comments/1d83mrm View: https://old.reddit.com/r/KoikatsuParty/comments/1d83mrm/bug_when_loading_another_scene_on_charastudio/
This issue started appearing for me after installing the HF Patch 3.33 for KK/KKP on top of the KK Better Repack RX22 (Also happened when I installed HF Patch 3.32 on to same Better Repack version).
In my case this issue appears when I switch between certain scenes during the same session of running Studio (If I launch studio and load the scene that triggered the issue first then no issues, but loading the other scene that I switched from in the previous session would also trigger the issue, this does not happen when switching between just any scene however)
Although the issues has happened when switching between various scenes, I most recently reliably encountered it when loading [Klanayo] SD 57 Full and [Klanayo] SD 59 Full.
In the output log, I notice the following exception constantly repeated once I switch to a scene that causes this issue (this does not appear when switching to a non-problematic scene):
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:SetFloatImpl (int,single)
at UnityEngine.Material.SetFloat (Int32 nameID, Single value) [0x00000] in <filename unknown>:0
at UnityEngine.Material.SetFloat (System.String name, Single value) [0x00000] in <filename unknown>:0
at AmplifyColorBase.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I've read the reddit link I shared and have tried reinstalling an older better repack version (RX 21) and disabling PostProcessingEffects to no avail. Been trying to figure out what causes this for a while and the most I've been able to gather on my own is that something about installing the HF Patch is causing this issue as the Better Repacks on their own do not have this issue.
https://www.reddit.com/r/KoikatsuParty/comments/1d83mrm View: https://old.reddit.com/r/KoikatsuParty/comments/1d83mrm/bug_when_loading_another_scene_on_charastudio/
This issue started appearing for me after installing the HF Patch 3.33 for KK/KKP on top of the KK Better Repack RX22 (Also happened when I installed HF Patch 3.32 on to same Better Repack version).
In my case this issue appears when I switch between certain scenes during the same session of running Studio (If I launch studio and load the scene that triggered the issue first then no issues, but loading the other scene that I switched from in the previous session would also trigger the issue, this does not happen when switching between just any scene however)
Although the issues has happened when switching between various scenes, I most recently reliably encountered it when loading [Klanayo] SD 57 Full and [Klanayo] SD 59 Full.
In the output log, I notice the following exception constantly repeated once I switch to a scene that causes this issue (this does not appear when switching to a non-problematic scene):
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:SetFloatImpl (int,single)
at UnityEngine.Material.SetFloat (Int32 nameID, Single value) [0x00000] in <filename unknown>:0
at UnityEngine.Material.SetFloat (System.String name, Single value) [0x00000] in <filename unknown>:0
at AmplifyColorBase.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I've read the reddit link I shared and have tried reinstalling an older better repack version (RX 21) and disabling PostProcessingEffects to no avail. Been trying to figure out what causes this for a while and the most I've been able to gather on my own is that something about installing the HF Patch is causing this issue as the Better Repacks on their own do not have this issue.