Help with KK Studio.

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AnthemKoi

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I just recently update my game to RX22. When I open KK studio, I notice that it now automatically blur depending on which character I select in the Workspace. How do I change this so it stop blurring? Also, what's the "S" mark beside the check mark in the Workspace?
 
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Muffy

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I just recently update my game to RX22. When I open KK studio, I notice that it now automatically blur depending on which character I select in the Workspace. How do I change this so it stop blurring? Also, what's the "S" mark beside the check mark in the Workspace?
The "blur" is most likely post-processing effects. I can't recall the default keybind, so if you press F1 and search "post processing" you can find the shortcut for it. There is a depth of field option in post-processing effects which you can either disable entirely, or simply set it to AutoFocus on "selected character".

The "S" next to workspace objects is most likely BetterScaling. This plugin implements logarthmic scaling to parented objects, something previously not doable. Let's say you wish to scale an entire scenebuild of a map --- previously it was very difficult to scale all of these individual objects down, as simply scaling the root parent folder would cause all objects to scale at their own individual origins.

BetterScaling alters this behavior. If you wish to do this now, you can just tick the "S" box next to the root parent folder for this group of objects, then select the folder and scale it up or down as you desire. All objects within the folder will scale accordingly.

BE WARNED about this plugin though! It does have some bugs. Following any scaling adjustments, MAKE SURE YOU TURN THE S OFF. I'm not sure if this is just a problem with my particular very borked copy of KK, but on occasion, if I leave this box checked on something then save and reload the scene, there is a 10% chance the scaling settings are lost in translation and all of it gets royally fucked up. This never occurs as long as I am diligent with ticking and unticking only when I wish to do large scaling changes across numerous objects.
 
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