How do i add new maps to character studio?

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Dogo

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I have recently installed four zipmods for maps to use in studio, but when i put their zipmods in the mods folder they simply turn into items on studio
how can i fix this and turn them into full fledged maps? i am certain im doing something wrong and missing something important but idk what it is. Please help me out.
here's one of the maps in question, it appears colorless as an item

 
saltedfish

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You have to load the scene in the pixiv post for the map to show. A lot of maps being studio items instead of actual maps are intentional because they're much more easier to make. (And not a lot of people use free H anyway)
And if by full-fledged maps you mean maps usable in free H, KoikDaisy has a cool tutorial on how to make H maps. Maps are quite an advanced topic for modding though.
 
zeidhan29

zeidhan29

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Ok, I do understand what is happening.
The creator of this scenario made the zipmod intended as a prop for Charastudio, which is why it is not found in the maps section, but in the props section (they are precisely found - more easily - using the quickaccesbox; the plugin that you find as the "find" button on the HUD).

Now, the detail here is that the creator has done the following, he created this prop with empty materials (that is, without texture, because it is a process that also takes time; several of these FBX, OBJ, MMD)
What's more, it's likely that you haven't even touched the mesh shader and are still on "Standard", which is what Unity comes with by default in the project to create mods.

Although this is not a problem, I have checked the 7z that comes with the zipmod and I have noticed that it comes with an SD (Scene Data), which goes in the folder with the following address.

This is the address of the folder on my PC where you must put the SD that comes with the mod:
"C:\Illusion\[ScrewThisNoise] Koikatsu Sunshine EX BetterRepack R12\UserData\studio\scene"

(Both CharaCards and Scenes Data are saved as PNG images that contain metadata, which is why they are often confused with a mere image, but their weight is what differentiates them).

Now, to simplify your question, it's simple, imagine that I make a zipmod of a broom but I do it without a texture, it will appear like this, blank, the detail is that I could make an SD (or a scene) where I load a new texture with the Material Editor for this textureless prop, and I save it, obtaining the prop but with said characteristic missing only when loading said "png image". This is how the creator of this mod did it; That is why he provided the SD where it has what is missing; If you want to load this to an SD that already has motions or pjs in a pose already created, you only need to import this SD, not charge (because that loads everything and deletes what is already present).

Regarding maps for the H-Scene, here it is necessary that the map you want to create has the correct script in Unity, and it seems complicated but in the same Unity project to create these Mods they tell you how to create and leave you an example model; KoikDaisy's video is also a good guide.
 
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