[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

Anni93

Anni93

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1)on cloth, go to material editor>export Main tex> open via windows photo editor> resize the resolution to ur liking(not less that 720x720)> import the texture back to main tex. The difference on color wont be seen but if the clothes have some design and lines texture it will be zaggered
2)About Hairs, They have high texture on Alpha Mask> do same process as the clothing
3) There are other mask too, Detail mask, normal map etc etc... dont touch that i suggest.....
Here Check this few Lowered Texture card from MogelatteRIO https://gofile.io/d/KWnvir
Note:
1) Don't remove the alpha mask on hairs, it will destroy the hair visual.
2) Always number the image u export same as the accessory slot no of the one u r toggling with so that u wont mismatch the alpha mask
3) If u delete the detail and normal mask from body and face, suggest resetting the shader to normal
Almost, but not entirely.

First and foremost, it all depends on the asset and its thresholds on the UV map.
For example, sometime clothing assets from SuguP are constructed even on a few pixels

Each asset has different pixel thresholds.

One might have 2k, another 512, another 1024, another 256, etc.
This is an individual matter.
You adjust the size to whatever parameters allow you without losing detail.
Relative, dependent, on the author of the orginal asset.
Becaus even pixel sizes that are too high can result in loss of detail. For example, YueFengYu's mods from Date A Live implement 8k, which makes details blurry/pixelated. 1k/2k are the appropriate settings.

I wouldn't suggest not messing with the detail mask normalmap normaldetailmap color mask, etc, it also affects many factors, such as changing details or simulating, for example, cellulite on the body.
Especially if your example is the projects from that idiot moegelerattio (this guy has no skill, puts 4k everywhere, and creates a Frankenstein without optimization, he doesn't know any fundamental knowledge).


For example, in all the hair assets on his cards, you can reduce the color mask to 1x1-8x8-64x64 pixels
and the detail mask to 64x64-256x256 pixels
(now imagine if 40x hair elements have implemented 512 to 2048 pixels, when they don't have to, or even imported 4k).

The overlay size is also relative.

It depends on what you want to achieve.
If the overlay is a only solid color, you can even use 1x1 pixels.
For excampe:

orginal



With 1x1 pixels:



You're also spreading false myths about alpha mask.

You're prioritizing MainTex, and any other influence is the shader type, plugin.
Alpha mask is rarely required for interference.
It is mainly used in situations where white lines remain in the perimeter when remodeling an asset.

More often than not, people overuse this feature.

And what's worse, alpha mask can have different thresholds than maintex.

This sometimes requires larger dimensions than maintex.

You can also use the Overlay plugin instead of MaterialEditor.

For example, on clothing.

Anyway
I've been creating mods using Photoshop for many years, and I can tell you from personal experience that most of the projects from people in the koikatsu community need at least some fixing.
 
Last edited:
prd

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hey guys, i sometimes read that you can reduce or rescale textures of the card, so that didnt make the game too much lag, so my question is how?
also want to add
if the mod/outfit only use a basic shader type (makise, lor, zhezhicheny and edge/nitta usually used) reducing the detail mask and normal map to 1024x1024 and maintex to 1024x1024 or 2048x2048 are enough (2048x2048 for full bodysuit size like texture).

but sadly not applicable for grafko outfit... so many texture with shader on so many part with different slider each part make it a chore to lighten...
 
Skiadrwq

Skiadrwq

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if u really want to only use headmod for ur card, use other character headmod as substitute or other author/modder headmod.
most of the time u only need to recolor the texture for eyeline/eyebrow part
Graphic1.png

if u really want to only use headmod for ur card, use other character headmod as substitute or other author/modder headmod.
most of the time u only need to recolor the texture for eyeline/eyebrow part
Graphic1.png
damn thats a lot better, good idea!
 

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