zeidhan29
KK Master
Of course, but there are nuances to the way I create and implement zipmods.You know how to edit/make zipmods!? My curiosity is starting to rise.
I've limited myself to porting existing models and have even refrained from making clothing or working with very complex physics because they're a headache. I only make zipmods of simple accessories or one or two mesh pieces, like hair, hats, masks, necklaces, bracelets, swords, and anything that can easily be adapted to the hands or head. This includes creating exclusive props for Charastudio, which aren't anything extraordinary either, but I prefer not to package more than 5 FBX files because that requires a bit more work with organization and how Koikatsu and Charastudio read CSV files.
Let's just say I started using `obj import` and `assetimport`, but I think that in the long run I wanted others to be able to use these models in their scenes and card customization as well, and when I finish organizing the few zipmods I've made, I'll most likely share them freely.
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Fun fact: the project in the image took me about 2 hours because creating the prefabs is manual, and it's done for each accessory, and well... the power went out. I've decided to separate the zipmods for head and hand accessories.