[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

tnk.vera

tnk.vera

KK Master
Joined
Aug 10, 2025
Messages
418
Reaction score
2,825
Points
93
Credits
30,060


Does anyone know of any mods or outfits similar to these pants?

Closest thing would be Tamaki's pants

Will take some work in Material Editor, but eventually you'll end up with something like this:
5SVO7og.png


If you want to use this as a starting point, here you go:
Card used is Xion's Nekota Tsuna, using hair from a mixture of Hat and Qlonemu's Tsuna cards. The shared coordinate doesn't have the Centi jacket since I have no idea how deep Aumi's card marks go.
 
tnk.vera

tnk.vera

KK Master
Joined
Aug 10, 2025
Messages
418
Reaction score
2,825
Points
93
Credits
30,060
Using the general scale adjustment; select the model you want to adjust, activate the gizmo (axis) and among the three options (position, rotation and scale) select scale and adjust the length (height) or width (vertical or horizontal), and by selecting the gizmo itself (the center) you can modify everything equally (sometimes this is ideal to avoid long faces or slenderman arms.

llu1jb7VaHDVnMd5SmLrN2Ob3SSSzp-sOfhzbG5PLnbGiquK6oPDAT0ZEpVaZCCTJB02h3YKcQVW5dsMOxPzEuoGrZWlawBr6Th22MU3uOWX99tjWo6K6Mk


Another option is the StudioPseudoMaker plugin, which basically lets you open a window with a section similar to CharaMaker. However, you can't save the character card itself there; you can only change or copy the size of the body and head of another character. It also allows you to modify clothing and accessories, although, as I mentioned, this is only saved to the SD card, not to the character itself.

I would even suggest exporting it once you've adjusted the size, but sometimes abmx crashes and the models export with issues related to weight paint.
I seem to be able to export characters just fine. Though before exporting I make sure to reset the pose to T-Pose, turn off any FK/IK, then reset blendshapes and any bone modifications in KKPE.
 
M

Man36

Active Member
Joined
Jan 8, 2025
Messages
91
Reaction score
32
Points
18
Credits
740
Anyone have these harada sd?
 
S

SantaCloud945

Member
Joined
Feb 18, 2025
Messages
42
Reaction score
26
Points
18
Credits
690
Closest thing would be Tamaki's pants

Will take some work in Material Editor, but eventually you'll end up with something like this:
5SVO7og.png


If you want to use this as a starting point, here you go:
Card used is Xion's Nekota Tsuna, using hair from a mixture of Hat and Qlonemu's Tsuna cards. The shared coordinate doesn't have the Centi jacket since I have no idea how deep Aumi's card marks go.
I really appreciate it, Thanks
 
cenpai

cenpai

Member
Joined
Sep 2, 2025
Messages
14
Reaction score
19
Points
3
Credits
485
Anyone have these harada sd?
here you go
 
E

eqwkid

New member
Joined
Dec 2, 2025
Messages
13
Reaction score
2
Points
3
Credits
180

Does anyone have these cards?
 
D

DUSK

Active Member
Joined
Jun 2, 2025
Messages
76
Reaction score
38
Points
18
Credits
845
Can anyone share these cards, please?🙏
 
zeidhan29

zeidhan29

KK Master
Joined
Sep 17, 2025
Messages
474
Reaction score
1,290
Points
93
Credits
13,405
I seem to be able to export characters just fine. Though before exporting I make sure to reset the pose to T-Pose, turn off any FK/IK, then reset blendshapes and any bone modifications in KKPE.
The real problem arises when the exported model comes with physics or dynamic bones that are already glitched from the SD card or have undergone a "criminal" modification (KKPE isn't really the issue here; even if you disable it or restart, the problem will persist). This happens quite frequently, and it can lead to clothing not attaching to the bones in CharaMaker. You might see a dress, cape, or coat sink to the bottom of the ground or simply not load at all. This will happen with any garment of a similar construction. Another issue is limbs overextending when flexed. The character's bones, even if you disable KKPE (again), will still exist because this configuration was already in place before saving to CharaStudio (mostly due to an increase in the scale of the legs or arms using ABMX). This can be quite annoying in some scenes if you want to use the model in different poses. 🤔

Normally, and although it might sound crazy, with the cards I export, I recreate them. I use the clipboard plugin to save the material settings (face, body, clothing, accessories, etc.) and I also copy the abmx settings. The really cumbersome part is the body sliders. Of course, this was the case until they shared the Character Morpher plugin, which basically recreates the bone and bone mod of one complete model onto another. I have my own reasons for limiting its use, even though it seems like a dream plugin. You have to configure it correctly, otherwise you'll end up replacing the internal bone data of that session, and this creates a problem where any card you load into the maker has this body transformation on the model you chose as a base. It's not a big deal if you don't save the cards; you can fix it by restarting the game. 😭😭
Here I'll make a brief aside, just to clarify that I'm very bad or lacking in plugins and their use, which is why I usually take the archaic route. :ninja:

Although I probably racked my brain so much at first that I didn't grasp the simplicity and great usefulness of the plugin; I don't know, English isn't my strong suit, and the translation I get from GitHub is very "rigid." 😞


Good luck and put a lot of effort into the scenes; when you learn to use the tools well, you create things that even you didn't think you were capable of doing (in the good sense of the word). 😅 😅 😅 😅
 
MomokaDaisuki

MomokaDaisuki

Veteran Member
Joined
Oct 19, 2025
Messages
210
Reaction score
446
Points
63
Credits
4,885
N

NPCkoi

Member
Joined
Sep 2, 2024
Messages
112
Reaction score
29
Points
28
Credits
550
Late response. This Umi card from yumekui is my personal favorite, and I've used it a lot for my screenshots.

Though, there is some hurdles you gotta jump to get it.
All of yumekui's cards are distributed via Twitter. Follow them. Go to their Privatter page from the pinned tweet. There'll be two uploader pages for the cards, go to the first link where the Umi card will be, and don't forget about the password that's listed.

Or if you don't want to go through all that, there's also this reupload on bepis that's pretty much same as what the preview renders show you.
Ok thanks bro !
 
B

bijigatal02

New member
Joined
Nov 27, 2025
Messages
1
Reaction score
1
Points
3
Credits
35
Does anyone have asgf orihime?
 
DLsnower

DLsnower

Member
Joined
Dec 7, 2025
Messages
11
Reaction score
15
Points
3
Credits
315
It’s okay now, don’t be sad
I’ll also upload 'Kiriko outfit' as a bonus

EuMUnUU.jpeg

Tsukioka Kogane_HeadMod​


udNaxrc.jpeg

Yukoku Kiriko_HeadMod​


07Ge4JI.jpeg

Yukoku Kiriko_Outfit ( SSR1 )​







kIAoLOn.png
Are you the one? my hero! thx😭🥰
 
tnk.vera

tnk.vera

KK Master
Joined
Aug 10, 2025
Messages
418
Reaction score
2,825
Points
93
Credits
30,060

Does anyone have these cards?
BzK6xUy.jpeg


My computer hates me after putting this scene together.
I just started using the studio today. https://www.pixiv.net/users/57786118 What mods do I need to get the Poison scene to run smoothly?
If you already have all the mods to load the objects in the scene, performance is unfortunately just a matter of your computer specs. Best you can do to improve things is open up the FPS overlay
ntt9kvk.png


At the bottom, it'll tell you what plugin is using the most resources. You can try disabling things and see if it helps.
yyn2VMc.png
 
asmodeo

asmodeo

Active Member
Joined
Nov 13, 2024
Messages
80
Reaction score
36
Points
18
Credits
515
Hey guys, I have a question... What happened to TotheMoon?
I was looking through the scenes I'd downloaded, and I came across Tothemoon's work, and it's great, everything is so smooth and fluid, and so creative... so I decided to look for more of his work, but I see that his last post on Pixiv was 2 years ago...
Maybe he changed his nick or his networks? If so, I'd love to see more of his content.
 
tnk.vera

tnk.vera

KK Master
Joined
Aug 10, 2025
Messages
418
Reaction score
2,825
Points
93
Credits
30,060
Hey guys, I have a question... What happened to TotheMoon?
I was looking through the scenes I'd downloaded, and I came across Tothemoon's work, and it's great, everything is so smooth and fluid, and so creative... so I decided to look for more of his work, but I see that his last post on Pixiv was 2 years ago...
Maybe he changed his nick or his networks? If so, I'd love to see more of his content.
I'd also like to know. Two of his scenes are some of my favorite R-18 scenes in koi.
 
asmodeo

asmodeo

Active Member
Joined
Nov 13, 2024
Messages
80
Reaction score
36
Points
18
Credits
515
I'd also like to know. Two of his scenes are some of my favorite R-18 scenes in koi.
I just realized something... his Pixiv account says "premium," so I'm guessing he's currently paying "or" maybe he made an extended payment...? I don't want to jump to conclusions, but I'd be lying if I said I didn't worry that something bad had happened to his. :/
 
Durahan333

Durahan333

Well-known Member
Joined
Jun 26, 2025
Messages
104
Reaction score
148
Points
43
Credits
1,845
Eudoxus

Eudoxus

KK Master
Joined
Aug 24, 2025
Messages
283
Reaction score
2,402
Points
93
Credits
24,810
I just realized something... his Pixiv account says "premium," so I'm guessing he's currently paying "or" maybe he made an extended payment...? I don't want to jump to conclusions, but I'd be lying if I said I didn't worry that something bad had happened to his. :/

Doesn't Premium allow you to run multiple accounts?

If so they're either still active but under another name, I know quite a few KK creators jumped ship to other games when Illusion ended
 

Similar threads

S
Replies
1K
Views
281K
kazekami kageryu
K
Magpie
Replies
27
Views
12K
Frosted PopTart
Frosted PopTart
D
Replies
6
Views
4K
dumplindsun9
D
Copynin
Replies
26
Views
7K
DarkLalafell
D
Top
これは閲覧専用の自動翻訳ページです。質問や返信を行う場合は、オリジナルの英語版サイトへ移動してください。 英語版で開く (Open in English) ×