Mediafire works fine. Just a heads up though, gofile is best because telegram bots scrape and archive those files (saves them from dead link) And yep, bepisDB mentality is pretty much 'Heres the card, DIY on the zipmod' that's just the culture there mostly, aside from a few exceptions
In fact, I think that bot works because it uses an existing account; if you manage to pay for an account and use it, even if you upload the Gofile link here, I don't think the bot will save it. 🤔
Anyway, you reminded me that I'm on that Telegram channel, although I don't use the platform much, and I don't mention it that often either. Partly because I don't use it much, and secondly, because it serves more as a form of respect, and lately there are a lot of suck-ups from some card and scene data creators who report or take down anything shared by those users; they probably wouldn't hesitate to take down the entire Telegram group if there are only one or two packs with that content. They're that sociopathic.
And regarding the Bepis issue, I think this is the second time I've been disappointed by the users of that site... although only slightly. The first disappointment was when I thought the SD props were content that used asset import or obj import, but they're figures that use the parent to create others. I wouldn't mind spending a whole month making zipmods with their obj or fbx models, with or without armature (bones) or basic physics, but it's like 20 pieces to assemble a gun or another object. It's not as simple as just going and taking things from a free 3D model bank, because many aren't made to be imported into games (otherwise I'd end up doing what YandereDev did and importing a 5500-sided toothbrush into the game, and mind you, maybe in Koikatsu 5500 is even a negotiable amount, but it depends a lot on the object; for a toothbrush it's insane, for a weapon maybe, but even those in other video games don't reach that many). Sorry if I digressed, it's just that I've seen zipmods that, I understand, can be a bit of a chore if you're not used to doing them or if you don't know which bones you need to parent to avoid the dreaded "no set" error. But before going to Unity, I highly recommend spending some time in Blender, because reducing 500,000 or 20,000 or even 2,000 faces, is something your GPU will greatly appreciate, and so will those without a powerful PC (and Koikatsu too, kek).
And believe me, I'm not a big fan of JJK or many current Shonen games, but I've grown fond of them because their games produce a huge amount of props with an impressively sublime optimization.
And don't even get me started on textures and mask resolution in general: Alpha mask, color mask, and the base texture (if it's pure white) = 512x512. Normal map, detail, line, and basically all of them can have a minimum of 1024x1024, and the base texture too, but you can even use up to 2048x2048 if you want quality but aim for 4k. This is another problem, of course, I've already solved it manually, but for someone who doesn't know about Koikatsu and how much the number of faces and texture resolution affect things, and ends up using zipmods that have this configuration... Koikatsu is an eroge, not a sandbox or a blessed Rust. Well, I think I went a bit overboard with my answer and vented some pent-up frustration too.
Cheers. xdddDddD