[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

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Dracula

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[Garyux.Morrian+Lilithmod]

[sadassetsport.mod] "[Noble_kale] Sada Assets v1.zipmod"

[Dham.HamPorts-clothing]

[Evaan.StreetFighter]

[Apuri.Slot.Chaged]

[aa1-f22l-edit]
[KRM.bluearchives.asahinapina]
Update your mods using KKManager for these two.
Thank you sir
 
Kozak7355608

Kozak7355608

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Anyone got these two?
Zani:
Chasca:
 
muusuubii

muusuubii

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i dont blame him because the IsekaiExpress registration rules can be ridiculous
part of them are not even rules though. there's 9 bullet points, and 4 of them just clarify why your account may have gotten rejected, as plenty of people in the tickets think we do it all manually. most of the time, if you have a VPN on, JS turned off, and/or a disposable/invalid email, your account will get rejected, and you'll have to make a ticket to get manually approved by a mod/admin. we do it like this because people have and still do try to scrape the site, which once even caused the server to get overloaded and crash.
the mods there were a bit power trip
if by power tripping you mean "timing out/banning people who don't even bother to read the rules", then yeah, sure. the overwhelming majority of our userbase is like this, and honestly, if someone can't even do a basic thing like that, i don't think they should be on the internet to begin with. rules exist for a reason, and ours exist so the site and the discord don't become a shitfest like the late card sharing thread was.

overall, if anyone has any further questions, my DMs on this site are open. i will try to answer them, but i often forget to check this site, so it might take time. i will also try to be civil, but i'm very prone to have anger outbursts. just assume i didn't get enough sleep or something of the sort if i do, it's nothing personal.
 
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amlstk

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我有 BRS、Shiroko 和大多数earthship的卡片,当时它们在 Patreon 上售价 10 美元。当 Kafka/Youko 分享或有更多需求时,我会分享它们。
srhhhp.jpg
tbfbyq.jpg
 
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MunGus

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The easiest method is to add in a penis object with dynamic bones. Penis7 is usually the go-to as it has the most dynamic bones available. From there, position these in the correct spots on the characters and then parent them to the "Penis" subsection. After this, left click on the KKPE button and then click "options". Adjust "adv mode height" and "adv mode width" so the sliders are a bit larger than their defaults.

Next, add a dynamic bone collider to the scene. You'll want to move this to the spot you want to target the dick to, and parent it to the character or object appropriately.

Select the bone collider, then right click the KKPE icon to open the bone collider editor. Configure the bone collder to "all off", and set it to "inside". Now, you can scroll through the available bones in the bone collider editor. This will show you EVERY dynamic bone in the scene, so that's things like hair, skirts, clothing items, BetterPenetration bones, etc. We adjusted the adv mode height and width earlier because otherwise this window is too damn small to work with.

Scroll through until you see your penis7 object, and select Penis00, Penis01, Penis03, Penis02, and Penis01. These are the most frequently used bones, but certain orientations of the penis object and desired "angle of attack" may require you to noodle around with which bones to use for your particular use case. Whatever you bubble in is going to be a bone effected by that particular collider. After all of this, you will have to tweak the height, radius, position, and rotation of the bone collider to fine-tune the penetration so it looks right or is actually hitting the right spot.

It sounds complicated but it really isn't that difficult. It becomes tedious when you are dealing with more than one dick and more than one bone collider, as you have to keep track of which collider is for which penis object.
How to lock to penis, add bones, parents item?
 
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TheLoneRanger

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I am sorry but there are too many missing mods, any guy have them: [Garyux.Morrian+Lilithmod]
[sadassetsport.mod]
[Dham.HamPorts-clothing]
[Evaan.StreetFighter]
[Apuri.Slot.Chaged]
[aa1-f22l-edit]
[KRM.bluearchives.asahinapina]
[Evaan.StreetFighter]

 
asmodeo

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The easiest method is to add in a penis object with dynamic bones. Penis7 is usually the go-to as it has the most dynamic bones available. From there, position these in the correct spots on the characters and then parent them to the "Penis" subsection. After this, left click on the KKPE button and then click "options". Adjust "adv mode height" and "adv mode width" so the sliders are a bit larger than their defaults.

Next, add a dynamic bone collider to the scene. You'll want to move this to the spot you want to target the dick to, and parent it to the character or object appropriately.

Select the bone collider, then right click the KKPE icon to open the bone collider editor. Configure the bone collder to "all off", and set it to "inside". Now, you can scroll through the available bones in the bone collider editor. This will show you EVERY dynamic bone in the scene, so that's things like hair, skirts, clothing items, BetterPenetration bones, etc. We adjusted the adv mode height and width earlier because otherwise this window is too damn small to work with.

Scroll through until you see your penis7 object, and select Penis00, Penis01, Penis03, Penis02, and Penis01. These are the most frequently used bones, but certain orientations of the penis object and desired "angle of attack" may require you to noodle around with which bones to use for your particular use case. Whatever you bubble in is going to be a bone effected by that particular collider. After all of this, you will have to tweak the height, radius, position, and rotation of the bone collider to fine-tune the penetration so it looks right or is actually hitting the right spot.

It sounds complicated but it really isn't that difficult. It becomes tedious when you are dealing with more than one dick and more than one bone collider, as you have to keep track of which collider is for which penis object.
I think those interested in this, we need a video guide on this. I don't know how you learned, but if you find something like this, please, we would be very grateful if you share it here, I would like to know how to move the buttocks of the girls manually. I understand that it is similar to what you explain, but beyond that, I have no idea how to do it. Lol
 
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nightray

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anyone got HIMIKO waifu pack? i cant download it on isekaiexpress for some reason...
 
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Muffy

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How to lock to penis, add bones, parents item?

There are TWO WAYS to parent objects in KK studio. The most intuitive way is workspace parenting and this is how you would handle simple object parenting. For reference, parenting means the child object inherits the same motion properties of the parent. This means the child would move the exact same way as the parent, just by some particular offset (like wherever you position the child).

So lets say you wanted to add a nipple piercing to a character. You would expand that character's tree in the workspace, then expand "torso". This would show you further nodes like L. Nipple, R. Nipple, Mid Back, etc. To parent the piercing to one of those nipples, you'd just click the name of the nipple you want, hold CONTROL and then click the piercing to select both of them. Then you'd click the "parent" button at the bottom of the workspace.

This will move the object underneath that particular node of the character within the workspace, and the object will now inherit the same motion of the nipple you've parented it to. You can still adjust the position, rotation, and scale of an object which has been parented in the workspace. So if it's not lined up right, you can just further tweak the position using the translation controls. This is what you'd do with a penis, or bone collider, or whatever.

Workspace parenting follows very specific rules: the FIRST thing you click will become the parent, the SECOND thing you click will become the child of that parent. This is how you can organize a scene into folders as well! It's just parenting folders together to create an organized workspace. But if parenting doesn't seem to have the results you thought you'd get, or if it just didn't do anything whatsoever, you may have the order of things you've clicked on backwards. To remove a child from a parented object, just click it in the workspace and click "release." This will kick it to the bottom of the worskpace.

The second form of parenting involves the use of NodeConstraints. This is still not very complicated but it is much more involved. It's basically no different than parenting stuff in the workspace, the difference is NodeConstraints allows you to functionally use any combination of bones on the character to serve as parents or children. This is how you can get a character's hand to stay attached to part of another character's body, while the rest of their motion stays intact. Or how to make a bed move using position motion from, say cf_j_spine_01 or whatever. NodeConstraints is just less intuitive to work with, but it provides much more granular control.

I think those interested in this, we need a video guide on this. I don't know how you learned, but if you find something like this, please, we would be very grateful if you share it here, I would like to know how to move the buttocks of the girls manually. I understand that it is similar to what you explain, but beyond that, I have no idea how to do it. Lol

I've learned most of this by extensively dissecting existing scenes to figure out how they work, as very rarely is it possible to just swap a character or change one singular thing. Most of the time these animations break quite extensively when doing this, so they must be tweaked or altered to make them look as good as the original. I've never made my own animations, but I've extensively modified tons of them, sometimes changing big parts of how the animations work, even spliced them together to create longer animations and such. I may work on a simple video to demonstrate how to do some easy things. Really, knowing how to parent in both workspace and adjust existing nodeconstraints and how to use bone colliders can get you pretty far.
 
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qopqopqopp

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Does anyone have this scene data and Video from Tachumi?
I think the data was from October or November.

38c2gj.png
 
asmodeo

asmodeo

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I've learned most of this by extensively dissecting existing scenes to figure out how they work, as very rarely is it possible to just swap a character or change one singular thing. Most of the time these animations break quite extensively when doing this, so they must be tweaked or altered to make them look as good as the original. I've never made my own animations, but I've extensively modified tons of them, sometimes changing big parts of how the animations work, even spliced them together to create longer animations and such. I may work on a simple video to demonstrate how to do some easy things. Really, knowing how to parent in both workspace and adjust existing nodeconstraints and how to use bone colliders can get you pretty far.

That would be great.
I have learned a couple of things just as you say you did, but they are very basic things I guess, just like you, mostly to get my characters to change them to those of the original scene, match in the best way, But there are certain things that I just do not get, one of them is that how to manipulate the buttocks of the girls at my will, I have also seen that some manage to make larger certain body parts.. for example the thighs, I do not know how they manage to do this either ...

What I would like to be able to do are my own scenes, but, without having I think a guide where they explain how to do it, I feel it is very difficult.

Thanks in advance, if you ever make a video about this.
 
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kazekami kageryu

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anyone have this zipmod 5896.pufferjack1 it's for AASTARTES's Artoria Caster card and i can't find it in sideloader modpack
 
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Muffy

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That would be great.
I have learned a couple of things just as you say you did, but they are very basic things I guess, just like you, mostly to get my characters to change them to those of the original scene, match in the best way, But there are certain things that I just do not get, one of them is that how to manipulate the buttocks of the girls at my will, I have also seen that some manage to make larger certain body parts.. for example the thighs, I do not know how they manage to do this either ...

What I would like to be able to do are my own scenes, but, without having I think a guide where they explain how to do it, I feel it is very difficult.

Thanks in advance, if you ever make a video about this.

There's a couple of ways to do that but ultimately it's manipulating bones in KKPE advanced mode. To make cheeks clap, you can just open KKPE advanced mode on your character, go to bones, and search "siri". This will show you all buttcheek bones. Select one of the bones and tick "symmetrical", then click between the position, rotation, and scale tabs and tweak some of the values in each to see what they do.

To animate this, you can open timeline and scroll through the left side list until you see a section for KKPE. Should see interopables for things like Bone Scale, Bone Position, Bone Rotation, etc. Click on the bone you wish to animate in KKPE, then shift+click on the timeline rows for Bone Position, Bone Rotation, and Bone Scale.

This will add active keyframes for each component of that specific bone into Timeline. To animate this, all you'd have to do is scrub some amount of time ahead, tweak the cheeks to your desired characteristics in KKPE bone editor, then shift+click the rows once more in Timeline to create new keyframes with the new position/rotation/scale data.

I may do a video showing how I rebuild a scene to fit with different characters and outfits. The tricky part with doing this is I'd have to do an awful lot of editing so you can clearly see what I'm clicking on, what keyboard shortcuts I'm using, etc. Another issue is many times it's just trial-and-error in which I am attempting to find the best bone to tweak for a specific desired look, so it's a lot of back and forth and undoing and redoing, lol. I'm currently rebuilding one from ZeroKK and nearly got it finished, but I'll try another and document what I'm doing.
 
muipoop69love

muipoop69love

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how about
No, Since Futa is a big nope.avi for me.
g3emaj.gif

Though you might be able to snag the 2 SDs in Isekai Cards requests comments.
 

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