[ILLUSION] Koikatu! - Card Sharing Request Thread 2.0 (Restart)

zeidhan29

zeidhan29

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hey i wonder if there's any better texture for KKUTS body anyone?
I think you're referring to the KKUTS shader, which is very versatile with lighting and shadows without losing that anime look, although it's not highly recommended if you intend to use it on clothing and hair due to its resource demands (especially if we're talking about hair composed of individual strands). When applied to several models in the same scene, older GPUs tend to experience significant FPS drops.

The most economical and fun shader to use is xukmi reflect, which closely simulates the effect of MMD models but is applied in the Unity engine. Honestly, it achieves better results than KKUTS, which I barely use for clothing.

Using and leveling matcap has been the best thing that's happened to me in my experience with Koikatsu. Even now, with a better GPU, I still use it to give my GPU that extra "effort" for DisplaceTex.

image.png

Here I have two different uses of the matcap with the normal map and detail mask. I've actually achieved more detailed and satisfying results than KKUTS.

The wolf mask uses a matcap with three shadow layers, and it really achieves a result that can even be applied to the entire model without putting a heavy load on resources, as other shaders might. I'm still working on that mask; it has 10,000 polygons, and it's difficult to reduce it without losing the smoothing, even with the normal map (just in case).

And the body uses a metallic matcap but with the reflection value reduced. It's a symbiotic relationship with the normal map and detail mask because it doesn't dull the image but rather enhances its effects. Notice the neck and the subtle shadow detail.

I have the game without shadows and heavy lighting; enabling it doesn't make much of a difference either. It's an economical method, if you ask me.
 
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isekaimyass

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anyone have this old suou card? its the only one thats missing from my collection. never been able to find the png file, the place that i got it from, it was only a jpg for some reason. its gigi andalucia
 
UMP45

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I think you're referring to the KKUTS shader, which is very versatile with lighting and shadows without losing that anime look, although it's not highly recommended if you intend to use it on clothing and hair due to its resource demands (especially if we're talking about hair composed of individual strands). When applied to several models in the same scene, older GPUs tend to experience significant FPS drops.

The most economical and fun shader to use is xukmi reflect, which closely simulates the effect of MMD models but is applied in the Unity engine. Honestly, it achieves better results than KKUTS, which I barely use for clothing.

Using and leveling matcap has been the best thing that's happened to me in my experience with Koikatsu. Even now, with a better GPU, I still use it to give my GPU that extra "effort" for DisplaceTex.

image.png

Here I have two different uses of the matcap with the normal map and detail mask. I've actually achieved more detailed and satisfying results than KKUTS.

The wolf mask uses a matcap with three shadow layers, and it really achieves a result that can even be applied to the entire model without putting a heavy load on resources, as other shaders might. I'm still working on that mask; it has 10,000 polygons, and it's difficult to reduce it without losing the smoothing, even with the normal map (just in case).

And the body uses a metallic matcap but with the reflection value reduced. It's a symbiotic relationship with the normal map and detail mask because it doesn't dull the image but rather enhances its effects. Notice the neck and the subtle shadow detail.

I have the game without shadows and heavy lighting; enabling it doesn't make much of a difference either. It's an economical method, if you ask me.
ah at first i meant to ask for the realistic looking skin on the body but damn this is whole new knowledge for me, no wonder why my studio is so laggy lol, tysm for the info 🤑
 
UMP45

UMP45

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um sharing this here if anyone is interested in KKVMD sex dance scenes, this dude is the only one that made this kind of scenes so far and i fucking love it. Im sure 100% there are no other scene makers that make scenes like this, but IF there is mind if anyone share them here?:D
 
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pitawat02

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829af-17367922926385-1920.jpg


1. shibal

2. グラフ

3. Frankme

4. OoOoO

5. 虚子

6. yubao魚拿堡 - FREE

7. Rat - FREE

8. 審判

9. Alucid

10. Maolv100 - FREE

11. a1stroemeria - FREE

12. fissy - FREE

13. 香蕉の捕手

Choice 🙌
Can you reupload Alucid Phoebe Pls?
 
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zozzune9

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Anyone has the kemono link or the scenes from this guy?:
 
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zozzune9

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i found out it is cue gue, anybody has a recently updated archive of his scenes?
 
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NeVe12M012e

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icKyHHK.jpeg


1. ひがし

2. StarryUnicorn

3. yubao魚拿堡 - FREE

4. Rurri

5. ZNany

6. 香蕉の捕手

7. Rat - FREE

8. マキス - FREE

9. Salvation - FREE

10. OoOoO

11. Makise

12. 審判

13. - FREE

14. Isekai Guy

15. silpha -

16. 琴觞 - Sunshine

17. mugenalien

18. 虚子 ( NEW ! )

Choice❕ 🙌
Can you reupload Isekai Guy Card ?
 
Kazami073

Kazami073

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Excuse me, does anyone have this card from Unagi45dx?

Character Name is Fujino Ishizuka from Assault Lily. Thank you

 
G

gsu

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Seen some hoptia scenes floating around but no mods, any folders that did have the mods are down - anyone have them?
 
K

Krsn

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is there more author who does creating still image scene with effect (such as love, twitching, etc) like Tachumi?
 
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ObitoHan

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dFI8L6H.jpeg


Can someone tell my why the body is so dark? I use the AZshader. Is there a skin setting i miss?
Z1QiDIb.jpeg

and the second one is KKUTS but looks same. have someone a good preset for the skins?
 
RavenSolace

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Okay I'll give this one last try, if no one has them guess I'll have to get them myself.

Does anyone happen to have these two scenes?

 

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