Saria007
New member
oh your right. my bad.
how do i change the face color?![]()
Mornye (Frankme)
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[1月] Mornye headmod
*对于12月缺更很抱歉,作为补偿这个月内容会翻倍, 并且对于12月赞助的有额外的一套衣服mod,私信可能会有延迟 *之后再重新做一做腿的效果,进去的话能看得见确实不错 *下一个是粉毛,衣服也做好了,想办法做出那种电子特效 适用于KK/KKS 感谢服装卡制作者 服装Mod:www.pixiv.net
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gofile.io
🔒 : No password
I can't access the site. Maybe my computer is the problemLink updated, wdym?
you have awoken me from my hibernation
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gofile.io
Thanks for your cooperation!i guess this might help
contains card + mods + coordinateLoading…
gofile.io
its personal modification so might be way different than OC
Most of the stuff I know about Koikatsu stems from the fact that I fucked around for hours using plugins (Material Editor, as an example) and finding out how they work. Same happened when editing cards; it's quite the entertaining experience to learn how to modify some cards to your own liking. As long as you don't redistribute them, sure. Expertise comes with time.Best favor you can do for yourself is to just fuck around and find out. But, I understand that not everyone has time or patience to do that:
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(Epic Seven Luluca by Static_Lullaby)
the card seems to be the vtuber milkyway but idk who the card creators is
[Deliriumベア@NTR] Goblin Helper - 05 (alt. link)I can't access the site. Maybe my computer is the problem
https://files.catbox.moe/6i9t3p.png https://files.catbox.moe/kh4xjg.pngDoes anyone have any bruise or bite mark overlays?
Link outdated, could you re-upload plsjuedge and Sunset Rayline here. No Alucid sorry.
Keep in mind Izu_914 contributes to this thread so I wouldn't expect to get his Cheyanne card+mod here, esp since it's one of his few paid cards. At the very least I won't be giving it away.
check tesselation or the simple way change the skin tessFor some reason an outfit from Tachumi newest scene Kanae & Ayumi BBC Addicts won't load the outfit correctly. Can someone please extract it and post it here?
https://gofile.io/d/1b0ba16c-29e9-47db-9c05-ac5e4ab313f3
So the process is quite easy.
There's this page with models that can be used with MMD plugins:
So you download some model, then make sure that you have a MMD plugin installed into your Blender, then just simply import it into Blender.
When you get it into the Blender you just need to remove all the not needed parts of the models, so clothes etc. (you don't need to mark everything manually in the edit mode, you can just press the L button which selects entire segments, then delete button and delete vertices, edges or faces).
Keep in mind that your model that you want to get into Studio can't have more than 60k triangles.
After that you just export a T-posing model as .obj file and get it into your Studio and use that as a reference.
By default if you press the O button it will show a window for importing objects into Studio, then select your ".obj" model and just import it.
I don't know if it's possible to get a model like that into the Char Maker, but then there's still the issue with adjusting the pose since the T-pose in Koikatsu is a little bit different compared to what you get in Girls Frontline 2 and I had to enable "IK" stuff and adjust some nodes.
I also recommend to switch the material to "Goo".
To get the basic body properties right I would recommend to at first check the height of the model in Blender (in cm), then adjust it in Koikatsu to match that height. Then in Blender you take a screenshot from the front and side (by pressing Num1 and Num3, then taking a screenshot) and use that as a reference (so copy images to "Koikatsu\UserData\bg" folder and load them in the Chara Maker). When you are done with the basic stuff You can start to adjust it more by using the imported 3d model in Studio as a reference.
.So basically you have both Studio and Chara Maker open at the same time and just switch between them, you can also use the Bonemod Editor in Studio and then copy settings to the Maker when you are done, but it's always recommended to use the default sliders first, then these from the Bonemod Editor if you can't adjust them normally.
I also don't recommend adjusting the arms and legs in only one axis, it will cause some stretching when switching between poses, generally it can happen to any body part, so you need to adjust bones in a smart way.
Thigh00 and arm00 and cf_j_shoulder or cf_d_shoulder - if you want to adjust them then do it in every axis at the same time (so let's say 0.95 value for X, Y, Z).
I noticed that lots of people (including people who make paid cards) just adjust these in only axis (Y axis in case of thigh00, then increase cj_j_leg01 value also in only one axis) to let's say make the legs shorter, or the upper part, but it just causes some weird stretching.
If you try really hard then I bet it's possible to create an almost 1:1 copy of models from other games in KK, but that requires some effort and knowledge about the bones, so editing which ones and in what to not break how the character looks like when switching poses.
This adjusted Suomi card isn't perfect either, it would still need a little bit of work to get it 100% right (or at least 95%, right now I would say it's like ~90% right).