[ILLUSION] Koikatu! - Questions & General Discussion Thread

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taotao

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I want to combine X-ray Womb with a penis and store the penis inside the uterus. I heard using blend shapes would allow storage, so I tried various methods, but whether it's an external penis or an internal penis, they just overlap and won't store. What should I do?
 
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s79shuo.png

I want the outfit from this scene, but it just looks like a screenshot.
I think it's because the versions of some mods don't match. Do you know which ones?
LGU5RvU.png

I managed to dress them in something that looks the part.
The problem itself hasn't been solved, so if anyone knows how, please help.
 
Kazami073

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Random Question...

Can a Honey Come Card be converted or used in Koikatsu?
 
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Hi, I have a Shasa card I got from Pixiv last year (I don’t remember who the author is). I only remembered it when I was organizing my cards. The issue is that the hair doesn’t load properly — maybe I’m missing a mod, but the game doesn’t say anything is missing. I hope someone can help me out.

Sasha

Can you please upload it again?
 
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I want to combine X-ray Womb with a penis and store the penis inside the uterus. I heard using blend shapes would allow storage, so I tried various methods, but whether it's an external penis or an internal penis, they just overlap and won't store. What should I do?
After adjusting the rendering of the penis and the female body, they can now be combined. Sharing this just in case.
 
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does anyone know how to relocate giddora's scene characters?
i want to merge some of giddora's scenes but i cant seem to find a way.
 
Malding

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Hi. Are the backup links to the cards only available on the Telegram channel? I tried to find this archive there. But number 27873 contains other files (an archive with scenes, not cards), and the link to the gofile Cn3Zbh doesn't find anything at all. Are there any other places where backups are available? Thanks for answer.
 
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Hi, is it normal for characters exported from scenes not to have thumbnails? Is there any way to automatically generate thumbnails for them?
 
tsillaz

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Is there any way to extract this sounds/moans from Chara Studio?

I don't know if there's a folder with them, but if there is, I haven't found it (╥﹏╥)

CqvKec1.png
 
LordBubnub

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Hi, is it normal for characters exported from scenes not to have thumbnails? Is there any way to automatically generate thumbnails for them?
Yes, it is normal. And no, there is no way to automatically generate a thumbnail. The best way to do it is to just load up Character Maker and load the card. Then just save with an image so it doesn't look like this.

7zjs5x3.png


Trust me, it gets confusing the more you do it.
 
LordBubnub

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Is there any way to extract this sounds/moans from Chara Studio?

I don't know if there's a folder with them, but if there is, I haven't found it (╥﹏╥)

CqvKec1.png
If you are asking for all the sounds for the moans, I have it. Just a heads up, I cannot possibly filter all of them so you're going to have to go through 70,000 audio files. Unfortunately, the files are not named as you see in-game. The best tip I have for you is to go to the filenames that start with "h_" since that's where majority of what you want will have that as the start of the file. But it's practically all of the audio files in Koikatsu Party so if anyone was looking for the BGM or any of the game's audio files, I'll include it here.

Koikatsu Audio Files (BGM, Sound Effects, Voice lines, Moans, etc.)

Part 1


Part 2

First of all, there is an audio folder folder. You can find it in the abdata folder in the main directory of your Koikatsu Game. HOWEVER, to the normal person, they are completely unusable. Everything is stored in a compressed .unity3d or .resource file that require specific tools to unpack.

The way I did it was I used a tool called AssetStudio. It basically can extract Unity project files so that it can be usable to anyone. It doesn't work with all files because some have methods to prevent asset stealing, but most unity files should work with asset studio.

SCjog4F.png


In the abdata folder, there's a sounds folder where all the game's files are stored. I selected the sounds folder, and AssetStudio extracted the compressed audio files into .wav files. But since they are no longer compressed, it's the full file size.

You can also just extract it individually or by group by selecting the ones you need only by right clicking and clicking on "Export selected assets". There's also a preview so you can listen to it before extracting.

YyYYPVP.png


That's basically what I did to get the audio files of the game.

BUT THAT'S NOT THE ONLY USE CASE

AssetStudio can be used to extract zipmod files!

liYYtwB.png

XHceg5E.png

6GL1iwD.png

5SAgQV6.png


It extracts the bones, the meshes, shaders, monobehavior, and textures as well. It can all be usable inside Unity then editable from there. I don't know the particulars of editing in Unity yet as I'm still learning it. But generally speaking, once you can get assets from zipmods and Koikatsu, you basically can get infinite assets for Blender, Unity, MMD, etc. from extracting other people's works for infinite asset glitch. Making it work perfectly though is another story.

This is just a Koikatsu use case. Of course, AssetStudio has been used for other Unity projects where you can get the assets of games if you have the direct unencrypted files.

Example Tutorial of Asset Studio for anyone who's interested.
View: https://www.youtube.com/watch?v=zgglKNFbvfk


Asset Studio GitHub Repo
https://github.com/aelurum/AssetStudio

Link to Download .NET 9.0 in case you don't have it

Maybe one day there will be more high quality tutorials in the future. Mr. trpotat22's tutorial on GFL2 ports is one of the people who makes high quality works with a tutorial on how to do it. So with just enough time, people can port other 3D assets from games. Or editing zipmods of dead creators just to fix them.

If I was good enough at this, I could be porting that Sounds of Earth that no one has yet since Umamusume gives their 3D models as well.
View: https://www.youtube.com/watch?v=si6uVbrur7I
 
tsillaz

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If you are asking for all the sounds for the moans, I have it. Just a heads up, I cannot possibly filter all of them so you're going to have to go through 70,000 audio files. Unfortunately, the files are not named as you see in-game. The best tip I have for you is to go to the filenames that start with "h_" since that's where majority of what you want will have that as the start of the file. But it's practically all of the audio files in Koikatsu Party so if anyone was looking for the BGM or any of the game's audio files, I'll include it here.

Koikatsu Audio Files (BGM, Sound Effects, Voice lines, Moans, etc.)

Part 1


Part 2

First of all, there is an audio folder folder. You can find it in the abdata folder in the main directory of your Koikatsu Game. HOWEVER, to the normal person, they are completely unusable. Everything is stored in a compressed .unity3d or .resource file that require specific tools to unpack.

The way I did it was I used a tool called AssetStudio. It basically can extract Unity project files so that it can be usable to anyone. It doesn't work with all files because some have methods to prevent asset stealing, but most unity files should work with asset studio.

SCjog4F.png


In the abdata folder, there's a sounds folder where all the game's files are stored. I selected the sounds folder, and AssetStudio extracted the compressed audio files into .wav files. But since they are no longer compressed, it's the full file size.

You can also just extract it individually or by group by selecting the ones you need only by right clicking and clicking on "Export selected assets". There's also a preview so you can listen to it before extracting.

YyYYPVP.png


That's basically what I did to get the audio files of the game.

BUT THAT'S NOT THE ONLY USE CASE

AssetStudio can be used to extract zipmod files!

liYYtwB.png

XHceg5E.png

6GL1iwD.png

5SAgQV6.png


It extracts the bones, the meshes, shaders, monobehavior, and textures as well. It can all be usable inside Unity then editable from there. I don't know the particulars of editing in Unity yet as I'm still learning it. But generally speaking, once you can get assets from zipmods and Koikatsu, you basically can get infinite assets for Blender, Unity, MMD, etc. from extracting other people's works for infinite asset glitch. Making it work perfectly though is another story.

This is just a Koikatsu use case. Of course, AssetStudio has been used for other Unity projects where you can get the assets of games if you have the direct unencrypted files.

Example Tutorial of Asset Studio for anyone who's interested.
View: https://www.youtube.com/watch?v=zgglKNFbvfk


Asset Studio GitHub Repo
https://github.com/aelurum/AssetStudio

Link to Download .NET 9.0 in case you don't have it

Maybe one day there will be more high quality tutorials in the future. Mr. trpotat22's tutorial on GFL2 ports is one of the people who makes high quality works with a tutorial on how to do it. So with just enough time, people can port other 3D assets from games. Or editing zipmods of dead creators just to fix them.

If I was good enough at this, I could be porting that Sounds of Earth that no one has yet since Umamusume gives their 3D models as well.
View: https://www.youtube.com/watch?v=si6uVbrur7I

THIS IS AMAZING!! THANK YOU SO MUCH!!! ₍₍⚞(˶♡ꇴ♡˶)⚟⁾⁾
 
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About the sound... Do we have climax sound in chara studio? I use tab [Voice], hearing for almost 2 hours but dont hear any sound like climax sound :((
 
act

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How to fix hair floating? Thought it could be colliders but to no avail. Elasticity/damping/stiffness doesn't seem to be it either. Thanks in advance!
 
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Hi guys, just a question. when i put 15 or 10 character in Koikatsu Studio, its started laggy and fps is about 5 or 6 fps. Can I know what to do to get a good fps plus using more character? Thank you.
 
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Since I installed the latest version of koikatsu hfpatch, Zhu Yuan's accessories have started falling to the ground.
Can someone tell me how to fix this?

The HF update deleted your WTF plugins, here
 
gustavo40

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can anyone tell me how to fix this? suddenly all character cards that have this top get this.
Open the renderer editor (Ctrl + R), search for "body", go to "_alphamask" and click on no texture.






It is also useful for hiding parts of the body.

before


after
 
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So I have a scene which has a watermark on it (a frame). I searched about it and found it that I have to go to Add > Frame > None to remove it. But in my studio there isn't this option. If someone could help me.
PVEzA75.png
 
LordBubnub

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Open the renderer editor (Ctrl + R), search for "body", go to "_alphamask" and click on no texture.






It is also useful for hiding parts of the body.

before


after
Hi, I didn't realize that this could solve my problem above. How do I know what yellow part of the texture I need to edit for the part to be hidden? Does black mean it's going to be hidden?
 
gustavo40

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Hi, I didn't realize that this could solve my problem above. How do I know what yellow part of the texture I need to edit for the part to be hidden? Does black mean it's going to be hidden?
This option is only good for opaque clothing, as it hides part of the body.



Here are some ways I use to solve this problem.
 
gustavo40

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The latest version of the VideoExport 2.0.3 plugin is having a problem when exporting video. Is this happening only to me or to anyone else?

For some reason, in the first frame of the video, the characters look like this.


normal





I am currently using VideoExport 1.7.1.
 
Hustle202

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Hiya so for some strange reason this character card's eyeshadow makeup refuses to change no matter what I do when i do change it and then save the card it resets back to its original eyeshadow when I load it even though i already saved over it any advice?
 
KoiBoy99

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Hiya so for some strange reason this character card's eyeshadow makeup refuses to change no matter what I do when i do change it and then save the card it resets back to its original eyeshadow when I load it even though i already saved over it any advice?
After a bit of prodding, what you want to do is open up the material editor (under "cf_m_face_00") then reset these two items: detail mask and overtex3. That will fix your issue. I'm guessing your modding this card from another user (nothing wrong with that). Just be mindful that when doing so, other users sometimes like to add their own custom textures to give their creations that extra bit of flourish.

Ofc share the finished card when your done pls. (y)
 
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Open the renderer editor (Ctrl + R), search for "body", go to "_alphamask" and click on no texture.






It is also useful for hiding parts of the body.

before


after
is renderer editor for studio only? or is it also for base KK?

It seems that even though I installed renderer editor, it's not appearing for me. It doesn't even appear in the plugin list.
 
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gustavo40

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is renderer editor for studio only? or is it also for base KK?

It seems that even though I installed renderer editor, it's not appearing for me. It doesn't even appear in the plugin list.
It probably only works in the studio; you need to select the character in the workspace.
 
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Is there no problem if I delete the presets of [Community], [BetterRepack] that were downloaded together when I installed [BetterRepack]?
The path is located at Koikatsu > UserData > chara > female.
 
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Does anyone know how to deal with this? I tried using the T-pose but it didn't work. Many scene cards have this problem, and it only happens with the hands.
 
Therandomdude123

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Been following this creator's archive on kemono for awhile (thank you to whoever updates this) and I noticed that the most recent archive is missing links for card releases. (https://kemono.cr/patreon/user/95286951/post/149524188), is the first post with missing links. I did not see anything from the creator saying they would be moving links. I have heard kemono is constantly broken, so it could be that. I just wanted to ask for anyone's thoughts on this, since I have missed cards before because I was to late to download them.
 
Fobder

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Does Numb, the creator that makes snowbreak cards, only gives the mods and the coordinates? Which means I gotta make the character itself or there's a base card somewhere and the newly shared numb stuff are just coordinates for the character card?

KaunANb.png


Sample of one of the folders shared, only coordinates and instruction images.
 
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Does anyone know how to fix clipping here with blowjobs? Like how do I make her mouth fully envelope the dick?

 
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