I spent 2 hrs to downgrade 4k textures of grafko kisaki. 232mb now only is 15mb.
By changing reflect color you can custom the dragon color as you wish 😘, really cool.
At the start, sorry for the long post, I just wanted to help.
Finally, someone with common sense. I remember people spitting venom at me when I pointed this out to AdmidalL from my baned subaccount.
When he published these individual pieces of shit that weighed a ton and consumed subprocesses.
(because the guy is neither familiar with creating, modding nor leaking, but he could bark and pretend that he knew better)
So? As you can see, I was right? everyone see? Sometimes it's worth listening to someone smarter than spreading toxicity.
I just wanted to emphasize that because it reminded me of it.
I wish you all a nice day and night, and whatever you do.
Anyway, good job, man. I know this from personal experience: 99.9% of things need fixing, and that's the reality. I'd also like to add that you should pay attention to everything possible in the implementation in the game. For example, the color mask. Most assets statistically have 512x-2048x pixels built into them, but they could use 1x-8x-64x For example, cm3d2 hair, etc accesories.
Generally speaking, the values of all assets in koikatsu/Emotion Creators/Koikatsu Sunshine should have such thresholds, depending on the asset in question:
1x - 8x - 64x - 256x - 512x256 - 256x512 - 512x - 512x1024 - 1024x512 - 1024x - 1024x2048 - 2048x1024 - to 2048x
The process of changing textures is simple. You simply launch Photoshop, option resize the image, and search for the appropriate value, one that won't reduce detail (preferably reducing the value by half.). Of course, this is done from the original overlay you created. If you encounter an inappropriate one, or one that is good but could be even smaller, revert the edits to their original state and continue searching. final save, when you find the perfect size (because I saw someone asking about it).
The same applies to options set to "off" in the material editor, if they have a separate section for textures. Those that people turn off, and which have such a section, should all be set to one pixel.(this affects optimization because there is still consumption of subprocesses, from the number of pixels that will be placed there, and every additional pixel affects optimization, weight, etc)
Moreover, some assets have excessively high values, which degrade the quality of detail. A simple example: YUE assets from Date a Live. If I remember correctly, they have 4k/8k or 8k/4k values. The details are blurry. Simply change them (I don't remember right now if it's one or the other) to 1k or 2k.(1024x1024 or 2048x2048) and watch the magic as the asset visual quality improves, optimization improves, and weight decreases.
Just in case someone doesn't know who I'm talking about, especially since he has a lot of diferent names in zipmods, profiles, etc.
kemono.cr
And these are only clothes and accessories, so imagine when in other places it is often not better with wrong overlays, like a everything imported inside body etc.(somebody import 4k textures to eyelines *facepalm*)
The worst piece of crap I've ever downloaded from someone in my life, just froze my system for an 30m while loading a stupid character card for a game from the dinosaur era. The character card loaded in a few to a dozen or so seconds after being repaired. And it looked 1:1 visually, just like it did before the repair.
Because the author(i dont remember who) brought it to a state where after summing up the pixels there were +million.
(and I would like to emphasize that this was a computer that ran games at maximum requirements until 2020.)