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pimbadaspimbasticas
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Can someone help me solve this?
First off: Are you trying to use Madevil's jetpack plugins and custom kkapi?![]()
Can someone help me solve this?
It worked, thank you so much for helping me.First off: Are you trying to use Madevil's jetpack plugins and custom kkapi?
If the answer is no:
Go there, read the directions.![]()
GitHub - Kokaiinum/KKAPI: Modding API for Koikatsu! and Emotion Creators
Modding API for Koikatsu! and Emotion Creators. Contribute to Kokaiinum/KKAPI development by creating an account on GitHub.github.com
If the answer is yes:
Take this, replace/delete all Madevil things and then follow the steps delineated in the previous link.![]()
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KKPE→手→スケールをリセットエロの新しいシーンで、他のキャラクターの手がかからないように修正できますか?
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また、重力があり動くダイナミックボーンを修正することはできますか。現在は無効になっているだけですが、これにより物理特性と重力が削除され、有効になると調整するために引っ張ることができなくなります。
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ty, any fix for the hair and other bones that get pulled like that when swapping characters in certain scenes? i wanna keep the physics and not just turn them off cause it makes it stiffKKPE→手→スケールをリセット
解決策はこのスレッドの 12 ページにあります。ありがとう。特定のシーンでキャラクターを入れ替えた時に髪の毛やその他の骨が引っ張られるのを修正する方法はありますか?物理演算はそのままにしておきたいので、硬くなるからオフにしたくないんです。
remove or reset every MECopyMosaic penis, how do i off it in this scene? I can't find it.
this scene
ahhh thank you so much.remove or reset every MECopy
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Can any bro tell me the eyeliner_down item info?
I have [GF] Character Texture Pack v1.7.3.zipmod and [GF] GF mods v1.2.0.zipmod, but they can't be read.
The character card is Shizuru from Murara.
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Plugin Data Reader
Plugin Data Reader - Read out all ExtendedSave Plugin Data in the png file. This is very suitable for checking the Sideloader mods used. 讀出存檔中的所有ExtendedSaveData。這很適合用於檢查使用到的Sideloader mods。 Koikatsu plugin data readerplugindatareader.maki0419.com
Use this page to find out which versions of GF mod you are missing. 🤓
I advise you to look for the GF mod on other channels; there might be a version or revision you need (it's important to read the manifest.xlm before combining the zipmods; it directly tells you the version beyond just the name. Try not to overwrite mods, because just because one is superior or newer doesn't mean some older cards will work).![]()
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I have this mod, but it can't be loaded. Have you tried opening it in the game?
I advise you to look for the GF mod on other channels; there might be a version or revision you need (it's important to read the manifest.xlm before combining the zipmods; it directly tells you the version beyond just the name. Try not to overwrite mods, because just because one is superior or newer doesn't mean some older cards will work).
Have you checked if the zipmod is loading properly in the game? It might not be, and you can check that in the "output_log.txt" file located near the Koikatsu executable.![]()
I've tried both versions. I wonder if the original author used a modified version of the same-name mod.
I've opened every single Murara card. This Shizuru card is the only one with a problem.
Check both Link position and rotation boxes, and then press Use current. If you leave it the values at 0, then the child will be tied to the parent's current position, as in, they both will share the same workspace XYZ coordinates. Use current inputs the values from before the constraints are applied (so if the child is 10 units from parent's X axis, that value will be applied on X) and will stay that way regardless of where you move the parent, rotation is so that hwne you rotate the parent for whatever reason, the hands also rotate with it, it can be useful if it's automatic, but if you need to adjust stuff more precisely then keep it disabled.![]()
I want to lock the character’s hand in the exact pose shown in the picture below, but I couldn’t manage to do it. I checked the KKPE section and learned the names of the body parts I need, but when I connect them together, I get the issue shown in the first picture. How can I anchor the character’s hand to the other character’s leg?
Yes, I got it from that shared package. Thanks for your reply.💕Have you checked if the zipmod is loading properly in the game? It might not be, and you can check that in the "output_log.txt" file located near the Koikatsu executable.
One tip I'd like to add is to use this output_log.txt file in the Koikatsu Discord server's help section. They have a bot there that uses this file to report errors, plugins, or zipmods that are causing conflicts.
Another possibility is that the card is like that by default. We don't know what kind of journey the card has had, and it might even be like that from the factory. I remember Murara cards cost $30 each; it would be a rip-off if it came like that. Did you happen to get that card from the 80GB bundle they shared recently?
Try this method.
I've tested it and it works fine.Can you guys check out this scene? Am I the only one who has a different animation from the one in the Giddora video? It looks like it's broken. What could be the reason for this?
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Has anyone posted a compilation of "HONGCHA" scenes? Thanks in advance!
Is this how the model should look?Yes, I got it from that shared package. Thanks for your reply.💕