[ILLUSION] Koikatu! - Questions & General Discussion Thread

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voodooofox

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everytime i try to load optional parts of another costume i always get this error, is there a better way to mix saved costumes?



 
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Yuli

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Good afternoon everyone, is it normal for the head model to be on the ground? https://kemono.cr/fanbox/user/87037810/post/9755521 This link can be downloaded. I don't know if it is a problem with my environment or the author deliberately uploaded the wrong version, The same is true for his other cards I downloaded,There is no error in the upper left corner when reading
NDbkVSXX_o.png
 
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akasaka

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Suddenly, a yellow light is appearing on the character creation screen.
Does anyone know the cause?
 
cesarnator

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Good afternoon everyone, is it normal for the head model to be on the ground? https://kemono.cr/fanbox/user/87037810/post/9755521 This link can be downloaded. I don't know if it is a problem with my environment or the author deliberately uploaded the wrong version, The same is true for his other cards I downloaded,There is no error in the upper left corner when reading
qESl1uY.png
 
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nao1254

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Even after deleting all the workspaces for the distributed scene data, the file size is still over 20MB. What do you think?

How can I reduce the file size?

 
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Yuli

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Does anyone know what the studio's high heel adjustment plug-in is called? I could call it out by right shift before, but now it doesn't work.
 
GhostGS1

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gustavo40

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Even after deleting all the workspaces for the distributed scene data, the file size is still over 20MB. What do you think?

How can I reduce the file size?

This author is hiding something using ShallyUtils. I don't know how he did it.

 
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Yuli

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Solved, it's a plugin called Stiletto. The updated HF and R22 latest packages are the same. It's in the plugin folder, but the suffix has become dl_ and it's not enabled. Just change it to dll. The author of this HF didn't want to use it and uploaded it, and didn't think about changing it back.
Does anyone know what the studio's high heel adjustment plug-in is called? I could call it out by right shift before, but now it doesn't work.
 
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NuPagadi

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KK RX 22, aomi doro summer card
anyone get the same problem?


 
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Vout357

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Hey everyone, does anyone know if KK suffers from the security vulnerability that was recently discovered in Unity? I did some searching but couldn't find anything conclusive.
 
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N1OFP

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I would like to be able to move the hairpieces and accessories with FK in Studio but I have not found if it's at all possible to do it with accessories that are attached from character creation, does anyone know if it can be done?
yjXsLHJ.png
 
wonswa

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make alpha mask to remove parts of body that is clipping

Sorry for not responding. Sadly, none of these worked, thanks anyway. Although I had the idea to try it on the zodgame client I downloaded a few days ago and it did work properly. Why? I don't have a clue. My guess is a Madevil plugin.
KK RX 22, aomi doro summer card
anyone get the same problem?

It's a veiny skin mod. Whoever made it fucked up the manifest and that's why it has that guid, here it is in case you do not have it: https://files.catbox.moe/usigc7.rar
 
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voodooofox

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any idea why this happens?
the animations and some poses in downloaded scenes are broken, they were working fine some days ago, i have no idea what changed, i didnt updated the game in any way

 
gustavo40

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I would like to be able to move the hairpieces and accessories with FK in Studio but I have not found if it's at all possible to do it with accessories that are attached from character creation, does anyone know if it can be done?
The only way I know is using KKPE or using HemorrhoidsBuster.
 
Malding

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Hello. Can anyone explain why SZY's headmod does not function correctly in CharaStudio and if this can be fixed? Specifically, the eyes and mouth do not respond to the Interpolations set in the scene. I tried it on YuraBe scenes and others.

I also tried saving all Face interpolations in a Single File and loading it back after changing characters, but it didn't help. As you can see, on a standard character, the behavior of the eyes and mouth changes, but on Mythra, it remains static.
Tnx for the help. Test environment HF Patch v3.34. I can make a short video if a screenshot isn't enough.
aPKcBlo.jpeg
 
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narutochoigame

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How to fix part of bra appear on top of top? Push up cant help.

 
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N1OFP

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The only way I know is using KKPE or using HemorrhoidsBuster.
Not exactly what I meant by moving hahaha, should've been more clear. When you activate forward kinematics, you can control each joint and link of the body and other parts like the neck and hands/feet, you can also do this with hair but it seems to only work with the hair options you pick from the Hair section during character creation, and not from accessories and such.
Compare this default character with regular hair to Anna's character from my last post that uses accesories slots for hair. In both images, I have the Hair FK option toggled
FpJaq7A.png


There is an checkbox during character creation on accessories that you can check called "Is this a hairpiece?". I thought that might make it work like this, but as far as I know, that option doesn't do anything at all.
 
HllRzer

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Cross-posted from the sharing thread;
i didn't articulate very well, my bad.
ODXKczs.png

1W9K0Lx.png

i want to make the top headmod alot like the bottom one, remove the excess shadow map details, make it look less "3D" give it abit more flatter style like the newer ones. in blender i know its possible to adjust and edit the shadowing area and their intensities but idk how to remove shadows in kk without changing the shader style(dont wanna do that) i was hoping to be able to export the mod files back into blender, remove the excess shadow details and hopefully make it colorable through the game engine rather than ME. sorry if i'm rambling, its kinda hard to find people with mod knowledge on top of being unwilling to teach a bit.
To make it colorable via 'skin color' take the face texture and paint all skin parts white and plug that into maintex in SB3U.

Addendum. I tried to do this to LoR's Mavuika and it does not work as expected. This headmod points to an external texture in the 'thumbs' folder.
 
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izu914

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Hello. Can anyone explain why SZY's headmod does not function correctly in CharaStudio and if this can be fixed? Specifically, the eyes and mouth do not respond to the Interpolations set in the scene. I tried it on YuraBe scenes and others.

I also tried saving all Face interpolations in a Single File and loading it back after changing characters, but it didn't help. As you can see, on a standard character, the behavior of the eyes and mouth changes, but on Mythra, it remains static.
Tnx for the help. Test environment HF Patch v3.34. I can make a short video if a screenshot isn't enough.
aPKcBlo.jpeg
Most of custom headmods doesn't work the same as main game headmods because they don't use the usual facial bones and stuff
Also, most of old headmods have a very poor and lacking response due to the old methods used to make them
 
HaseKenji

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Getting this error whenever I try and save clothing outfits. Once this happens, the card border image will stay stuck there, even if I try and load other outfits or even other character cards. Anyone know what's causing this?
Delete or move 3 file from Processing Effect
 
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Hi, why is the breasts facing down in KK Char Editor even after reloading and changing char?
 
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Hi, can anyone help me with this (Koikatsu Sunshine)? My KKUTS shaders won’t load at all since the latest update from BetterRepack/KKManager.
I’ve tried downloading the latest KKUTS, but it’s still the same issue.

bump
 
gustavo40

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Not exactly what I meant by moving hahaha, should've been more clear. When you activate forward kinematics, you can control each joint and link of the body and other parts like the neck and hands/feet, you can also do this with hair but it seems to only work with the hair options you pick from the Hair section during character creation, and not from accessories and such.
Compare this default character with regular hair to Anna's character from my last post that uses accesories slots for hair. In both images, I have the Hair FK option toggled


There is an checkbox during character creation on accessories that you can check called "Is this a hairpiece?". I thought that might make it work like this, but as far as I know, that option doesn't do anything at all.
It's strange not to have this option for accessories. A good alternative is to use items from the studio.

 
cesarnator

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Why is my Corin so... racist?



The xukmi shader is working on the body (skinplustessreflect, though) but none of the xukmi are helping with the blackface.

Any thoughts?

Edit: Deselecting then reselecting turime_face in maker seems to fix the blackface, but then you lose all the facial expressions.

Did ya ever find out how to fix this? I'm having the same problem in other Dori scenes, too :(
 
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1f1d8We.png

IKjuPoh.png

Does anyone know how to solve the problem of misaligned hair? Character cards and mods for the 審判
 
zeidhan29

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hi, i have a question: how safe and reliable is the “KKManager – Clean up duplicate zipmods” tool?
to be honest, i haven’t checked my mods folder in months. i usually just move all my .zipmods to a new folder in case there’s a conflict, but i’ve never had any issues so far, however, when i ran the cleanup tool in KKManager, it found over 1000 duplicate mods.
is that actually accurate? should i trust KKManager on this?
thanks

Honestly, I've never used the tools in KKmanager, but if you want a method that doesn't delete everything directly, like some scripts you can find on GitHub, you could use ALLDUP, a program that can search for duplicates based on their content, name, weight, and other customizable options. It detects and displays a list (where you can check or uncheck the duplicates you want to move or delete) before taking any action on the suspected duplicates.
I say this because there may be duplicate zipmods in different folders, but in the manifest.xml, they may be a different version, which also affects your cards that depend on this specific zipmod.
 
zeidhan29

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Suddenly, a yellow light is appearing on the character creation screen.
Does anyone know the cause?
Look for postprocessing setting in plugins menu.
Probably when starting or before closing the game you unconsciously pressed some shortcut that activates an effect of this plugin (handles blur, ambient occlusion and other options that destroy my $80 GPU)
 
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does anyone have a solution? the texture was pre-loaded from the card but it's whited out, making it not render the texture itself (it also affected one other card as well)
 
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does anyone have a solution? the texture was pre-loaded from the card but it's whited out, making it not render the texture itself (it also affected one other card as well)
another example + the card i was talking about

 
Malding

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Hello. Does anyone know how to remove tags/marks from MogelatteRiO cards? I have a few old ones, but I can clearly see the Patreon email account and the card date on them. Are there any instructions on how to remove them, or does anyone know how to do it (only for those I trust)?
I would like to try sharing them without getting banned. Thanks for your reply.
 
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jasoninit4231

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I had the same issue when I updated my HF patch. Check on KKmanager the current version of the Material Editor plugin, if it is the 3.13.3, swap it with this one: KK_MaterialEditor
yep that fixed it, thanks
 
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